![]() Ofrece acción frenética en primera persona, modo campaña con cooperativo y multijugador. 12:30 El boomer shooter Prodeus saldrá de su acceso anticipado este mes, llegando a todas las plataformas. Please send us your online portfolio and CV to: an initial CV and portfolio evaluation – there will be a test assignment to create a sample level design and blockout map in a specific game engine. Prodeus llevará su brutal acción retro a PlayStation, Xbox, PC y Switch el 23 de septiembre. Weekly tabletop RPG sessions (D&D, COC, etc).Possibility of occasional home office days even after the pandemic.Offices in the center of Bratislava – home office during the pandemic.Highly motivated team of veteran developers.Any other skill usable for video game production besides level design (scripting, 2D/3D art, video production, etc.).Art & Architecture history or theory knowledge.Experience in movie or theater production.Understanding the rules of 3D composition.Experience with texture-baking and PBR texturing techniques.may not be appropriate for all ages, or may not be appropriate for viewing at work. Experience with modeling high-poly and low-poly assets. Game Engine :: Prodeus General Discussions.Mapping or modding experience for FPS games.Names or builds of games/mods you have worked on Taking a cue from Doom - both old and new - Prodeus requires players to fight on the move, Enemies are plentiful and accurate, and standing still or even behind cover will.2D, 3D art examples (renders, highpoly/lowpoly models, drawings, sketches).Level designs (documentation) you have worked on.Maps or levels you have produced for any videogames.Passion for playing and creating games.Passion to learn new things and workflows.Excellent communication and team skills.Ability to express ideas visually and to work with documentation.Basic 2D drawing skills (analog or digital).Moderate 3D modeling skills (3DS Max, Maya, Blender, …).Pro Deus Quod Licentia Uncharted PS4 Uncharted4 TheLastOfUs NathanDrake. Good knowledge of the old-school FPS genre (Quake, Duke Nukem 3D, Doom, Dusk, Amid Evil, Prodeus, etc.). Thief: The Dark Project (Game) - Giant Bomb Pc Engine, Game Engine.Close cooperation with the game and level designers to create a consistent and engaging gameplay experience.Designing combat situations and challenges in the levels.Creating level blockouts based on approved diagrams and sketches.Creating level diagrams and sketches according to provided or self-produced level design documents.Level ideation and production of level design sketches.We prefer someone with residency in Bratislava, but remote work is also possible (outside of Bratislava or even Slovakia). The position is suitable for someone with experience with creating mods and maps for FPS shooters (Quake, Doom, Duke Nukem 3D, …), but also a promising junior is welcome. As a level designer, you will be responsible for creating blockouts of levels, creating visual level-design documents, designing gameplay situations, and building level environments themselves. We are looking for a talented level designer to join our team remotely or in-house (home-office during the pandemic).
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