![]() ![]() Servermap - Provide a server pack with a pre-rendered or current map of the server. Serverpacks - Provides additional pack download service for mods. Scriptrunner - Run script on various hooks. Inbreed warnings - Receive a warning when breeding related animals. HTTP Server - Library providing a HTTP Server for other mods to use. Harvesthelper - Get exact season start times. Server Modloader - The modloader and statup scripts.Īnnouncer - Server-wide player login announcement.īag of holding - magicaly increase the size of containers.Ĭhristmas mod - configure christmas gifts.Ĭreatures age mod - Animals grow up faster.Ĭrop mod - Prevent crops from overgrowing. Now, I wasn't sure what the proper syntax, or combination was, which is why instead of me spending time even guessing all that, that I went with just editing the database entries.If you want your Mod be added on this list, please send a PM to Angie. My thoughts were that it uses your steamID in conjunction with something else in order to form the overall password for the account then uses the md5 hash of that to store it in the database. #changepassword Ceyer - Followed by the steam ID in the following format: STEAM_0:1:11111111 (of course replacing the 1111 with the actual number of my steamID) #changepassword Ceyer - Followed by the ID that follows in my /id/USERNAME (both lower and upper case for first character) #changepassword Ceyer - Followed by the account username I sign into steam with (both lower and upper case for first character) Here is what I did, using Ceyer as an example:Īfter changing powerlevel for Ceyer to 4, I did the following combinations of passwords: ![]() Secondly, maybe I'm missing something obvious, but was unable to use to the SteamID as the password in any combination to log into the default GM account. I do want to point out you must change the power level of the default GM account to 4, instead of the default 5, or else you won't be able to change the password. I hope this helps those of you who want more control over your adventure map!Īh, thank you for pointing that out MamaDarkness, that does seem like a much simpler approach to changing the default GM passwords. Let me know if you all have any questions of need me to explain something in further detail. If all goes well you should now be able to login to the GM account of your choice. (*Note the Wurm Unlimited adventure server CAN NOT be running while you do this or changes will be revert upon shutting down the server*) Browse to the players folder again, replace the character's password with the one you got from creative.Now open the same file, only this time under your creative path.Copy password for the character you just logged in under.Switch to / select browse the players table within this database.\Wurm Unlimited Dedicated Server\NAMEOFSERVER\sqlite\wurmplayers.db Once you've done this you'll need to open your database manager application browse to.Login to this server using one of the three aforementioned default GM account names.Launch the server with this database selected.Create a copy of the Creative database (optional).Create a backup of your adventure folder before doing this! I'm not responsible for if you break your database file using this method.I personally use SqliteBrowser ( ), but you can use any application that reads and writes to sqlite databases. To begin you'll need a program that is able to modify databases. Here is a quick list of the three GM accounts and the settlements they are mayors of: So, if you're willing to do a bit of database manipulation you too will have the ability to login to these default GM accounts. From there you then have full access to each of the deed as long as you log in with the corresponding mayor. Or how about inviting yourself or someone else to join a starter village? So, I figured out a way in order to be able to login to each one of these GM accounts. But what happens when you want to make changes to the permissions at these deeds? GM, as far as I could tell did not have an option to manage the settings for these tokens. This of course makes sense because there are 3 starting deeds on this server, and each needs their own respective mayor. Some of you may have noticed that Wurm Unlimited (adventure server) has 3 GM accounts that come with it.
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